I wanted to get back into playing Fallout 4 and I got some mods. The main mod I wanted to play with is Horizon because it greatly changes the game. The mod page has very specific instructions on how to sort the Load Order, but Vortex is very frustrating to use. Horizon comes with many plugins and horizon.esp has to be at the end after all other mods (weapon, armor, settler, etc) are loaded. With Vortex, on the other hand, you are delegating load order management to a powerful tool: LOOT - the Load Order Optimisation Tool - designed to automatically sort your plugins in a sensible way. Not only that, but LOOT will also alert you to issues in your load order such as missing patches (patch plugins) that you need in order to make two. In Vortex to Manually change your load order; grab the dependencies icon of the esp you want to move up or down, drag it to the esp you want to load it after. Release the icon. A window will pop up giving you the rule you want to apply to the esp you moved. You can either confirm it or cancel it and start over. There is no magic formula to a load order, just a set of general guidelines. If your load order works and you are able to play the game, it is right - for you. Before you start messing with load orders: Be sure you have patched to the latest version of the game - some mods will not work unless you do. If any mod requires OBSE (Oblivion) or FOSE. Vortex How To Change Load Order In Fallout 4 STEP 7: Clothes & Accessories STEP 8: Factions STEP 9: Weapons & Gadgets STEP 10: Animations STEP 11: Visual Improvements STEP 12: Settlements STEP 13: Environment IMPORTANT MOD FOR COMPATIBILITY PATCHES. Radrose Usability Enhancement - Download the main file and install it.
- Vortex How To Change Load Order
- Vortex How To Change Load Order Of Mods
- Nexusmods Vortex How To Change Load Order
NOTE THIS GUIDE IS OLD AND FOR 2.9.x , it is only a GUIDELINE, do not follow it as a suggestion for mods to use!
There's some basic rules of thumb you can use to sort your load order by hand, without the need of tools like BOSS or LOOT, and it's actually fairly easy to do.
First, please review this section of our FAQ.
Some minor preparation is in order.
First navigate to your Data folder in your Fallout New Vegas install location.
Select all files which have the extension .nam and delete them.
Q) But wait, aren't these files official files that come with the game?
A) Yes. However the reason you want to delete them is they do nothing except force the game to load any plugin which has the same name. That includes the pre order packs. So if you leave the .nam files the game will load the pre order packs if you want them or not.
Let us continue.
First, your load order should ALWAYS begin with the official Bethesda master files for Fallout NV
Followed by the files from Fallout 3.
Next should ALWAYS be the TaleOfTwoWastelands master file.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
TTWFixes.esm
The pre order packs, and TTWFixes are optional and can be omitted if you do not care to use them.
Next up in your load order should be any utility masters that other mods may require, this includes things like;
Sortomatic.esm
SomeguySeries.esm
Caliber.esm
FNVToolkit.esm
TTWInteriors_Core.esm
Next in your load order you want to have any masters which make MAJOR changes to either wasteland. Ones that make major changes to VANILLA areas should be first. This includes things like FreesideOpen and StripOpen.
You want these first as other mods may alter things in those vanilla areas, and you want them to be applied after any major changes have taken place.
Any compatibility patches will come later in your load order to resolve any conflicts and they tend to assume that the plugin load order follows this.
FreesideOpen.esm
StripOpen.esm
Next in your load order you may want any type of Monster mod. Other mods tend to use these as masters, they include:
MoMod.esm
Mart's Mutant Mod.esm
Next in your load order you may want any type of Weapon mod. Other mods tend to use these as masters, for example:
Weapons.of.the.New.Millenia.esm
CFWTTW.esm
Next in your load order you are going to want any types of major quest mods, or content expansion mods that are master files. These include:
AWorldOfPain(Preview).esm
AWorldOfPainFO3.esm
Point Lookout Reborn by Jcro25.esm
TTWInteriorsProject_Combo.esm
Regulators.esm
The New Bison Steve.esm
Afterschool Special.esm
Next in your load order you will any type of mod which is altering NPC appearance. The reason for placing them after quest mods is so that any appearance changes may be applied to those mods, examples include:
FCO.esm
TTWRedesigned.esm
ProjectBeauty.esm
The next block is a good place to put any other content altering mods:
Streelights.esm
InteriorLightingOverhaul.esm
MoreChems.esm
Additional masters may be placed after these, or anywhere previous, but AFTER the official and TTW masters as necessary.
Vortex How To Change Load Order
oHud.esmMorePerks.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Vortex How To Change Load Order Of Mods
Project Nevada - Extra Options.esmProject Nevada - Equipment.esm
Project Nevada - Rebalance.esp
That does it for the master files section which is the most important.
Next up is the esp section, which can be a bit more complicated, but if you follow some general rules it shouldn't be too hard. At this point it is personal preference, so things can be altered to suit your needs.
In the next block, generally is any further tweaks to game play or hotfixes.
DTPerkFixes.esp
cateyefix.esp
ttw_myfirstlabfix.esp
TTW_AnchorageCustomization.esp
TTW_Bobbleheads.esp
TTW_MoreCookingItems.esp
TTW Perks and Home Markers.esp
TTW_NoKarmaDCFollowers.esp
TTW_OutcastTrading.esp
TTW_Reputation.esp
TTW_SpeechChecks.esp
TTW_StartupMenu.esp
TTW_StashPackOptions.esp
TTW_SuperMutantRebalance.esp
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
TTWFixes.esm
The pre order packs, and TTWFixes are optional and can be omitted if you do not care to use them.
Next up in your load order should be any utility masters that other mods may require, this includes things like;
Sortomatic.esm
SomeguySeries.esm
Caliber.esm
FNVToolkit.esm
TTWInteriors_Core.esm
Next in your load order you want to have any masters which make MAJOR changes to either wasteland. Ones that make major changes to VANILLA areas should be first. This includes things like FreesideOpen and StripOpen.
You want these first as other mods may alter things in those vanilla areas, and you want them to be applied after any major changes have taken place.
Any compatibility patches will come later in your load order to resolve any conflicts and they tend to assume that the plugin load order follows this.
FreesideOpen.esm
StripOpen.esm
Next in your load order you may want any type of Monster mod. Other mods tend to use these as masters, they include:
MoMod.esm
Mart's Mutant Mod.esm
Next in your load order you may want any type of Weapon mod. Other mods tend to use these as masters, for example:
Weapons.of.the.New.Millenia.esm
CFWTTW.esm
Next in your load order you are going to want any types of major quest mods, or content expansion mods that are master files. These include:
AWorldOfPain(Preview).esm
AWorldOfPainFO3.esm
Point Lookout Reborn by Jcro25.esm
TTWInteriorsProject_Combo.esm
Regulators.esm
The New Bison Steve.esm
Afterschool Special.esm
Next in your load order you will any type of mod which is altering NPC appearance. The reason for placing them after quest mods is so that any appearance changes may be applied to those mods, examples include:
FCO.esm
TTWRedesigned.esm
ProjectBeauty.esm
The next block is a good place to put any other content altering mods:
Streelights.esm
InteriorLightingOverhaul.esm
MoreChems.esm
Additional masters may be placed after these, or anywhere previous, but AFTER the official and TTW masters as necessary.
Vortex How To Change Load Order
oHud.esmMorePerks.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Vortex How To Change Load Order Of Mods
Project Nevada - Extra Options.esmProject Nevada - Equipment.esm
Project Nevada - Rebalance.esp
That does it for the master files section which is the most important.
Next up is the esp section, which can be a bit more complicated, but if you follow some general rules it shouldn't be too hard. At this point it is personal preference, so things can be altered to suit your needs.
In the next block, generally is any further tweaks to game play or hotfixes.
DTPerkFixes.esp
cateyefix.esp
ttw_myfirstlabfix.esp
TTW_AnchorageCustomization.esp
TTW_Bobbleheads.esp
TTW_MoreCookingItems.esp
TTW Perks and Home Markers.esp
TTW_NoKarmaDCFollowers.esp
TTW_OutcastTrading.esp
TTW_Reputation.esp
TTW_SpeechChecks.esp
TTW_StartupMenu.esp
TTW_StashPackOptions.esp
TTW_SuperMutantRebalance.esp
TTW_Traps.esp
TTW_XPReduction.esp
In the following block, is a good place to put any further content enhancement mods:
Busworld.esp
Russell.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
TheInheritance.esp
MTCWastelandsTravellers.esp
Vending Machines of The Wastes.esp
The block after this is a good place to put UI mods as the final couple blocks may depend on them as masters;
DarNifiedUINV.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
DYNAVISION 3.esp
CASM with MCM.esp
FlashlightNVSE.esp
FOVSlider.esp
GrenadeHotkey.esp
JIP Companions Command & Control.esp
Quick Trade.esp
Nexusmods Vortex How To Change Load Order
Sprint Mod.esp
The following block is the place to put all equipment and item mods. Doing so will make them easier to manage and for any potential issues to be diagnosed easier;
ADAM - MAIN.esp
ADAM - NCR Patrol Armour.esp
PowerArmorDX.esp
AG Supplimentary Uniques-AllInOne.esp
Name Of Some Weapon Pack Mod.esp
Name Of Some Weapon Mod.esp
IMPACT.esp
EVE FNV - ALL DLC.esp
WeaponModsExpanded.esp
The next block is the place to put all your patches and your bash/merge patch;
TTW MMM + EVE + TTW Redesigned.esp
WMX - EVE.esp
YourBashPatch.esp
YourMergePatch.esp
Finally, you want to put your chosen weather mod here so it overrides the weather data of all your other mods, including your merge patches in the off chance they have any alterations to those records.
TTW Realistic Wasteland Lighting - Darker Nights.esp
This concludes the basic guide on sorting your load order manually.
There are always exceptions and this should only be used as a general guideline. It is always advised to use your mod organizer to view the masters of the plugins you use, generally they should have the proper order the plugins should be in. This is not always the case, but most of the time it is. You can check your load order by loading it up in FNVEdit, if there is anything out of place it will error on the file which has missing masters.